Compose & Resolve Velocities (Cambridge (CIE) O Level Additional Maths): Revision Note
Modelling Velocities with Vectors
How are velocities modelled by vectors?
Although introduced as being about paths and distances between points, a vector can also represent a velocity
For example the velocity vector
(or
) would represent a particle or object moving
at
(metres per second) in the positive
direction
and
in the positive
direction
Speed is different to velocity
Speed is a scalar quantity, velocity is a vector quantity
Velocity has direction, as well as magnitude
Speed is the magnitude of velocity
Therefore, speed can be found from velocity by finding its magnitude - i.e. using Pythagoras' theorem e.g. The speed of a particle travelling with velocity
is
An object travelling with velocity
would have the same speed,
but be moving in the opposite direction
How do I find the position of a particle from a velocity vector?
In general, problems refer to a particle's position vector,
(metres, from the origin) at time
seconds after its motion has started
This position vector is often called
If the particle moves with (constant) velocity
, after
seconds its position vector will be
where
is the initial position of the particle (i.e. its position at the start of the motion)
For example if a particle starts at the point with coordinates
and moves with (constant) velocity
after 10 seconds its position will be
How do I solve problems involving velocities and vectors?
Solving problems involving velocity may involve using a variety of the skills covered in the vectors section
A resultant velocity may be comprised of two (or more) velocities
e.g. the velocity of a javelin will be influenced by the athlete's ability and the wind speed/direction
a resultant velocity is found by adding velocity vectors
Problems may be phrased to distinguish the difference between speed and velocity
Speed is the magnitude of velocity (use Pythagoras' theorem)
Problems may use position vectors
The initial position (
) is not necessarily the origin
There could be two particles to deal with in a problem
be clear about which particle has which velocity, position, etc
If two particles collide at time
seconds, then (at time
) their position vectors will be equal
Two vectors are equal if their components are equal
Examiner Tips and Tricks
Vector diagrams drawn previously to show paths and distances can still be used to visualise velocities
So use any given diagram, and if there isn't one, draw one!
Read questions carefully - a common mistake is to give a final answer as a position vector when the question has asked for coordinates, or vice versa
e.g. A particle with position vector
has coordinates
Worked Example
A boat leaves a harbour (the origin) and sails with a (constant) resultant velocity comprising of the velocity produced by the boat's engine, and the velocity produced by the water current,
.
a) Find the resultant velocity of the boat.
The resultant velocity will be the sum of the two velocities.
The resultant velocity of the boat is .
A second boat has position vector at the same time as when the first boat leaves the harbour.
The second boat sails with (constant) resultant velocity .
b) Without intervention, the two boats will collide at time seconds.
i) Find the value of .
ii) Find the coordinates of the point at which the boats will collide.
i) The position of a particle at time is
where
is the initial position and
is its (resultant) velocity.
The two boats will be in the same position when they collide.
Equating (or
) components gives an equation in
.
or
The boats collide at seconds.
ii) Find the position of either boat at seconds.
The question asks for coordinates (rather than a position vector).
The boats will collide at the point .
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