Client - GCSE Computer Science Definition

Reviewed by: Robert Hampton

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In the context of GCSE Computer Science, the term 'client' refers to a computer or software that requests and uses resources or services from another computer known as a server. This client-server model is fundamental to how networks, such as the Internet, work. In this setup, the client initiates a connection to the server to access resources like web pages, databases, or files. For example, when you use a web browser to visit a website, your device acts as a client requesting data from the web server. Understanding the client-server architecture is crucial for students as it underpins many applications and online services they use daily.

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Robert Hampton

Reviewer: Robert Hampton

Expertise: Computer Science Content Creator

Rob has over 16 years' experience teaching Computer Science and ICT at KS3 & GCSE levels. Rob has demonstrated strong leadership as Head of Department since 2012 and previously supported teacher development as a Specialist Leader of Education, empowering departments to excel in Computer Science. Beyond his tech expertise, Robert embraces the virtual world as an avid gamer, conquering digital battlefields when he's not coding.

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