Projectile Motion
What is a projectile?
- A projectile is a particle moving freely (non-powered), under gravity, in a two-dimensional plane
- Examples of projectile motion include throwing a ball, jumping off a diving board and hitting a baseball with a baseball bat
- In these examples, it is assumed that:
- Resistance from the air or liquid (known as fluid resistance) the object is travelling through is negligible
- Acceleration due to free-fall, g is constant as the object is moving close to the surface of the Earth
Examples of objects in a projectile motion trajectory
- An object is sent into a projectile motion trajectory with a resultant velocity, u at an angle, θ to the horizontal
- Examples of this include a ball thrown from a height and a cannonball launched from a cannon
An object in a projectile motion trajectory has a resultant velocity at a given angle to the horizontal ground
- Some key terms to know, and how to calculate them, are:
- Time of flight (total time): how long the projectile is in the air.
- For typical projectile motion, the time to the maximum height is half of the total time
- Maximum height attained: the height at which the projectile is momentarily at rest
- This is when the vertical velocity component = 0
- When the projectile is released and lands on the ground the projectile is at its maximum height when half of its total time has elapsed
- Range: the horizontal distance travelled by the projectile
- Time of flight (total time): how long the projectile is in the air.
An object in projectile motion will have a vertical velocity of zero at maximum height when half the time has elapsed
Horizontal and Vertical Components
- The trajectory of an object undergoing projectile motion consists of a vertical component and a horizontal component
- These quantities are independent of each other
- Displacement, velocity and acceleration are all vector quantities that are different in both components
- They need to be evaluated separately using the SUVAT Equations
Horizontal Component | Vertical Component | |
Displacement |
|
Maximum height is at the top of the motion when half the time has elapsed |
Velocity | Constant | Zero at maximum height |
Acceleration | Zero (because velocity remains constant) |
Acceleration of free fall, g = 9.8 ms−2
|
Acceleration and horizontal velocity are always constant whilst vertical velocity changes
- The resultant velocity of an object in projectile motion can be split into its horizontal and vertical vector components using trigonometry where:
- Vertical component = opposite side of the projectile triangle
- opposite = sinθ × hyp = u sinθ
- Horizontal component = adjacent side of the projectile triangle
- adjacent = cosθ × hyp = u cosθ
- Vertical component = opposite side of the projectile triangle
The resultant velocity at an angle to the horizontal can be resolved using trigonometry into the horizontal and vertical components
- It can be helpful to see how different equations calculate different quantities using SUVAT equations
- Examples of obtaining the equations for total time, maximum height and range are shown below
Examples of using SUVAT equations to determine the time of flight, maximum height and range of a projectile
Solving problems with projectiles
- You may be required to calculate the missing quantities from the following projectile motion scenarios:
- Vertical projection above the horizontal
- Vertical projection below the horizontal
- Horizontal projection
- Projection at an angle, the most common scenario
Worked example
A stone is dropped from the top of a cliff 50.0 m high at an angle of 25.0° below the horizontal. The stone has an initial speed of 30.0 ms−1 and follows a curved trajectory. The stone hits the ground at a horizontal distance D from the base of the cliff with a vertical velocity of 33.8 ms−1 .
Calculate the distance D.
Answer:
Step 1: Understand the information given in the question
- The final vertical velocity of the stone, v = 33.8 ms−1
- The horizontal velocity will remain constant throughout the motion
- The question wants us to calculate the range of the stone
- The vertical acceleration is +g ms−2
Step 2: Resolve velocity into the vertical and horizontal components
Draw a triangle on the diagram to show the vertical and horizontal velocity components
Calculate the initial vertical component of velocity, uv using trigonometry:
-
- uv = opposite side
- uv = sinθ × hypotenuse side
- uv = sin(25) × 30 = 12.68 ms−1
- Calculate the initial horizontal component of velocity, uH using trigonometry:
- uH = adjacent side
- uH = cosθ × hypotenuse side
- uH = cos(25) × 30 = 27.19 ms−1
Step 3: Consider the equations of motion in the vertical and horizontal directions
Vertical Motion | Horizontal Motion | |
u | 12.68 ms−1 |
27.19 ms−1 |
v | 33.8 ms−1 |
27.19 ms−1 |
a | +9.81 ms−2 | 0 ms−2 |
t | ||
s | 50 m | D m ? |
Step 4: Calculate the time of flight from the vertical motion
v = u + at
33.8 = 12.68 + 9.81t
33.8 - 12.68 = 9.81t
t = 2.15 s
Step 5: Calculate the range of the stone, D using the elapsed time and horizontal motion
s = ut
D = 27.19 × 2.15
D = 58.46 m = 58 m (2 s.f.)
Worked example
A ball is thrown from a point P with an initial velocity u of 12 m s-1 at 50° to the horizontal.
What is the value of the maximum height at Q? (ignoring air resistance)
Answer:
Step 1: Consider the situation
- In this question, vertical motion only needs to be considered to find the vertical height
Step 2: List the known quantities
- u = 12sin(50) ms−1
- v = 0 ms−1
- a = −9.81 ms−2
- s = ?
Step 3: State the correct kinematic equation
Step 4: Rearrange the equation to make height, s the subject
Step 5: Substitute in the known quantities and calculate maximum height, s
Worked example
A motorcycle stunt-rider moving horizontally takes off from a point 1.25 m above the ground, landing 10 m away as shown.
What was the speed at take-off? (ignoring air resistance)
Examiner Tip
Make sure you don’t make these common mistakes:
- Mixing up positive and negative values for vectors
- Mixing up velocities and distances between horizontal and vertical motion
- Confusing the direction of sin θ and cos θ
- Not converting units (mm, cm, km etc.) to metres
Further, it is worth noting that projectile motion is typically symmetrical when air resistance is ignored allowing for use of the peak to find the time of total flight or total horizontal distance by doubling the amount to get from the start point to the peak.
In these exam questions, unless specified, fluid resistance can be ignored