Retrieval Failure due to Absence of Cues (AQA AS Psychology)
Revision Note
Written by: Cara Head
Reviewed by: Lára Marie McIvor
Cue-dependent forgetting
A cue is a hint or trigger that can help retrieve a memory
Cues can be meaningful or indirect
An indirect cue could be external (linked to the environment/surroundings) or internal (linked to mood/emotions)
A cue is placed in the memory store at the same time as the information to be remembered
Retrieval failure
If there are not enough cues a person may forget certain memories, this is called retrieval failure:
The memory is still available but it is not accessible, due to the absence of cues
Encoding-specificity principle
Tulving 1983 proposed that if a cue is to be helpful, in remembering information, then it must be:
present during encoding
present during retrieval
If the cue does not meet the criteria then the information may be forgotten
Many cues have a meaningful link to the information forming the memory
Other cues can be encoded at the time of learning that are not meaningful:
Context-dependent forgetting
State-dependent forgetting
Context-dependent forgetting
Context-dependent forgetting occurs when recall depends on an external cue, e.g. the environment/surroundings
Research carried out by Godden and Baddeley (1975) investigated the effect of contextual cues on deep-sea divers:
The researchers aimed to investigate whether memory was better for words learned and recalled in the same environment or in different environments (the contexts being land or water)
The sample comprised 18 participants (13 males and 5 females) from a university diving club
Participants were asked to learn a set of words either on land or under water and were then asked to recall these words underwater either on land or underwater
There were four conditions to the independent variable:
1) learning words on land/recalling on land
2) learning words on land/recalling underwater
3) learning underwater/recalling underwater
4) learning underwater/recalling on land
The results showed that words learned underwater were better recalled underwater and words learned on land were better recalled on land
In short, context is key for retrieval to happen, the flip side of which is that without the right context for retrieval, forgetting is more likely
State-dependent forgetting
State-dependent forgetting occurs when recall depends on an internal cue, e.g.
the feelings/emotions involved (feeling happy, sad, angry, distressed etc.)
the physiological state of the person (feeling drunk, drugged, tired etc.)
Alcohol is often used to induce certain emotions or feelings:
Goodwin et al. (1969) investigated the effect of recall when participants were under the influence of alcohol or when they were sober:
Male participants learnt a set of words either drunk or sober and were asked to recall the set of words 24 hours later when either drunk or sober again
The results showed that information learned when under the influence of alcohol was recalled better when the participant was under the influence of alcohol (i.e. in the same state = drunk!)
Carter and Cassaday (1998) performed a similar experiment involving antihistamine drugs which have a sedative effect
They found that recall of lists of words was higher when within the same state (i.e. learning word lists on antihistamine and recalling word lists on antihistamine)
Evaluation
Strengths
There is good real-world application to the theory, e.g.
studying for exams should be conducted in the same room in which the exam is to take place to aid recall
This means that the theory has good external validity
Limitations
Baddeley (1977) argued that the effect of context is not very strong in real-world situations
It would be difficult to find such extremely contrasting contexts as land and water (Godden and Baddeley) in real life
This means that retrieval failure due to a lack of contextual cues may not be a good model to explain forgetting
Many of the studies involve learning lists of words which is an artificial task, meaning that the studies lack ecological validity and real-world application
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