Projectile Motion (AQA AS Physics): Revision Note

Exam code: 7407

Katie M

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Projectile motion

What is a projectile?

  • A projectile is a particle moving freely (non-powered), under gravity, in a two-dimensional plane

  • Examples of projectile motion include throwing a ball, jumping off a diving board and hitting a baseball with a baseball bat

An archer’s arrow follows a curved path to a target. A football is kicked along a parabolic path over the ground. An angry bird is projected from a building at a pig on the ground.
Examples of objects in a projectile motion trajectory
  • An object is sent into a projectile motion trajectory with a resultant velocity, u at an angle, θ to the horizontal

    • Examples of this include a ball thrown from a height and a cannonball launched from a cannon

  • Some key terms to know, and how to calculate them, are:

    • Time of flight (total time): how long the projectile is in the air

      • For typical projectile motion, the time to the maximum height is half of the total time

    • Maximum height attained: the height at which the projectile is momentarily at rest

      • This is when the vertical velocity component = 0

      • When the projectile is released and lands on the ground the projectile is at its maximum height when half of its total time has elapsed

    • Range: the horizontal distance travelled by the projectile

Projectile trajectory showing maximum height H at half the total time, where the vertical velocity is zero. The projectile lands after total time t, having travelled horizontal range R.
An object in projectile motion will have a vertical velocity of zero at maximum height when half the time has elapsed

Horizontal and vertical components

  • The trajectory of an object undergoing projectile motion consists of a vertical component and a horizontal component

    • These quantities are independent of each other

    • Displacement, velocity and acceleration are all vector quantities that are different in both components

    • They need to be evaluated separately using the SUVAT equations

 

Horizontal Component

Vertical Component

Displacement

  • Maximum range at the end of the motion when the total time has elapsed

  • Half the range at the maximum height when half the time has elapsed

Maximum height is at the top of the motion when half the time has elapsed

Velocity

Constant

Zero at maximum height

Acceleration

Zero (because velocity remains constant)

Acceleration of free fall, g = 9.8 m s−2

  • Positive when an object is falling towards Earth

  • Negative when an object is moving away from Earth

A cannonball’s parabolic trajectory shows vertical velocity V_v decreasing to zero at maximum height, then increasing and changes direction. Horizontal velocity V_h and downward acceleration g remain constant through trajectory.
Acceleration and horizontal velocity are always constant whilst vertical velocity changes
  • The resultant velocity of an object in projectile motion can be split into its horizontal and vertical vector components using trigonometry where:

    • Vertical component = opposite side of the projectile triangle

      • opposite = sinθ × hyp = u sinθ

    • Horizontal component = adjacent side of the projectile triangle

      • adjacent = cosθ × hyp = u cosθ

A cannon launches a projectile at resultant velocity u and angle theta to the ground. u is the hypotenuse, with vertical opposite and horizontal adjacent components. The trajectory reaches a target 250 metres away; vᵧ = u sin θ and uₓ = u cos θ.
The resultant velocity at an angle to the horizontal can be resolved using trigonometry into the horizontal and vertical components
  • It can be helpful to see how different equations calculate different quantities using SUVAT equations

  • Examples of obtaining the equations for total time, maximum height and range are shown below

Worked derivation for projectile motion where initial velocity components are u sin theta vertically and u cos theta horizontally. SUVAT equations give total time of flight equal to 2u sin theta divided by g, maximum height reached equals (u sin theta) squared divided by 2g, and horizontal range equals u squared sin (2theta) divided by g.
Examples of using SUVAT equations to determine the time of flight, maximum height and range of a projectile

The effects of air resistance on projectile motion

  • Any object moving through the air experiences air resistance which creates a force of drag

  • This is caused by friction between the air molecules and the object

  • The drag force acts in the opposite direction to the direction of motion of the object

    • Its horizontal component reduces its horizontal velocity and its range

    • Its vertical component reduces its maximum height and causes a steeper gradient as it falls back to earth

Factors that affect the motion of an object through a fluid

  • A fluid is a term used to describe a liquid and a gas

  • The mass and surface area of an object are the two main factors that affect the motion of an object:

    • An object with a larger surface area will experience a larger air resistance

    • An object with a greater mass will have a greater weight 

Solving problems with projectiles

  • Questions may ask for the missing quantities in the following projectile motion scenarios:

    • Vertical projection

    • Horizontal projection

    • Projection at an angle, the most common scenario

Worked Example

To calculate vertical projection (free fall)

A science museum designed an experiment to show the fall of a feather in a vertical glass vacuum tube.

The time of fall from rest is 0.5 s.

A feather falling down a vertical vacuum tube of length L.

What is the length of the tube, L?

[2]

Answer:

Step 1: List the known quantities

  • Length of the tube, s = L

  • Initial velocity, u = 50 m s−1

  • Acceleration, a = 9.81 m s−2

  • Time, t = 0.5 s

Step 2: Choose the equation which contains the quantities listed in Step 1

  • The equation that links s, u, a and t is

s = ut + 12at2

Step 3: Calculate the length

L = 0 × 0.5 + 12 × 9.8 × 0.52 [1 mark]

L = 1.2 m [1 mark]

Worked Example

To calculate horizontal projection

A motorcycle stunt-rider moving horizontally takes off from a point 1.25 m above the ground, landing 10 m away as shown.

What was the speed at take-off?

A motorcycle taking off horizontally from a point 1.25 m above the ground and landing 10 m away. A dashed curved line shows the projectile trajectory.

[3]

Answer:

Step 1: Consider the vertical motion first and list the known quantities:

  • Height, s = 1.25 m

  • Initial velocity, u = 0

  • Acceleration, a = 9.81 m s−2

  • Time of flight, t

Step 2: Calculate the time of flight using the quantities listed in Step 1

  • The equation that links s, u, a and t is

s = ut + 12at2

s = 12at2

t = 2sa = 2 × 1.259.81 = 0.505 s [1 mark]

Step 3: Consider the horizontal motion and list the known quantities:

  • Distance travelled, s = 10 m

  • Initial velocity, u

  • Acceleration, a = 0

  • Time of flight, t = 0.505 s

Step 4: Calculate the speed at take-off

  • Since the acceleration is zero, use the following equation

velocity = displacementtime

u = 100.505 [1 mark]

u = 19.8 m s−1 [1 mark]

Worked Example

To calculate projection at an angle

A ball is thrown from a point P with an initial velocity u of 12 m s-1 at 50° to the horizontal.

What is the value of the maximum height at Q?

A ball thrown from point P at 12 m s-1 and 50° to the horizontal, following a curved path to point Q at its maximum height. The ground line is labelled horizontal.

[3]

Answer:

Step 1: Consider the vertical motion and list the known quantities:

  • Maximum height, s

  • Final velocity, v = 0

  • Acceleration, a = −9.81 m s−2

Step 2: Calculate the vertical component of velocity

vertical velocity = sinθ × resultant velocity

u = 12sin(50) [1 mark]

Step 2: Calculate the maximum height using the quantities listed in Step 1

  • The equation that links s, u, v and a is

v2 = u2 + 2as

2as = v2 − u2

s = v2 − u22a = 0 − (12sin(50))22 × (−9.81) [1 mark]

s = 4.3 m [1 mark]

Examiner Tips and Tricks

Make sure you remember the following:

  • Deceleration is negative as the object rises

  • sin θ is used for the vertical component of velocity and cos θ the horizontal component

  • Units should be converted into standard units such as m, s, m s−1 and m s−2 

  • At the top of the motion, at maximum height, the vertical velocity is zero

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Katie M

Author: Katie M

Expertise: Curriculum Expert

Katie has always been passionate about the sciences, and completed a degree in Astrophysics at Sheffield University. She decided that she wanted to inspire other young people, so moved to Bristol to complete a PGCE in Secondary Science. She particularly loves creating fun and absorbing materials to help students achieve their exam potential.

Tim

Reviewer: Tim

Expertise: Content Creator

Timothy graduated with a first class degree in Mathematics and Physics from the University of Warwick. After working as a postgraduate researcher, Timothy has worked as a content creator for various online revision platforms, creating physics resources for a range of levels and exam boards.