Problem Solving with Oblique Collisions (Edexcel A Level Further Maths): Revision Note
Energy in 2D Collisions
How do I find the kinetic energy loss from a collision?
A common question, usually as a follow up to a collisions question, is to find the kinetic energy lost as a result of the impact
If
kinetic energy is conserved in the collision
If
there will be a decrease in the total kinetic energy of the two particles
Recall that kinetic energy can be calculated using
As the velocity is squared, its sign does not affect the kinetic energy
Hence,
here is effectively the speed squared
When dealing with motion in two dimensions, the velocity may be described in two components, e.g.
To use this with
, the magnitude of the vector must be found, using Pythagoras
In this case
If
then
To find the loss in kinetic energy due to a collision, find the difference between the kinetic energy before the collision, and the kinetic energy after the collision
The question may ask to find the loss in kinetic energy for one particular particle,
or it could ask to find the total loss in kinetic energy for both particles
Examiner Tips and Tricks
When finding the speed from two components, your working will look like this:
When finding kinetic energy, the speed is squared, so your working may look like this:
It can be quicker to not do the square rooting part if you know you are only using it to find
e.g.
You can also use the scalar product to find the kinetic energy:
where
is the vector form of the velocity
Worked Example
A smooth sphere A of mass 4 kg is moving on a smooth horizontal surface with velocity . Another smooth sphere B of mass 3 kg and the same radius as A is moving on the same surface with velocity
. The spheres collide when their line of centres is parallel to
. The coefficient of restitution between the spheres is
.
Find the kinetic energy lost in the impact in total.

Angles of Deflection
How do I find the angle of deflection after collision with a surface?
Once the speed and direction of a sphere after a collision have been calculated, a common follow up question is to find the angle of deflection
The angle of deflection is the angle by which the path of the object has changed from its original trajectory
To find the angle of deflection it is helpful to sketch a new diagram, with only the angles marked on it
The diagram below shows a particle which collides with the surface at angle
and leaves the surface at angle
Draw a dashed line showing the continuing path of the object, if it had not collided with the surface
Use vertically opposite angles to mark the other angle which is equal to
It can now be seen that the angle of deflection, the angle by which the path of the object has turned,
is equal to

How do I find the angle of deflection after a collision between two spheres?
Exactly the same concept described for finding the angle of deflection after colliding with a surface, applies when two spheres collide
The "surface" when two spheres collide, is the common tangent line between the two spheres
The angle of deflection is still the angle by which the path of the object has changed from its original trajectory
The main difference with spheres, is that the angles may be marked in varying ways on the diagram depending on the problem
To deal with this draw a diagram clearly showing:
the velocity of the sphere before and after the collision,
a dashed line showing the continuing path of the object, if it had not collided with the other sphere,
any angles that were given or have been calculated,
and the common tangent line of the spheres
Remembering that the angle of deflection is the angle between the continued original path of the sphere, and its new path, find any missing angles on the diagram using:
vertically opposite angles are equal,
angles on a straight line sum to 180°,
and angles in a right angle sum to 90°

In the above diagram, a sphere collides at an angle
above the horizontal, and after the collision has a direction which forms angle
below the horizontal
By drawing the common tangent line, the angle
can be filled in, adjacent to
Similarly,
can be filled in, adjacent to
By using vertically opposite angles, another
angle can be marked on the diagram
This then shows (in green) that the angle of deflection, the angle by which the path of the object has turned, is equal to
This simplifies to
Note that this answer does not always apply, as it depends which angles are given and marked on the diagram
How do I use the scalar (dot) product to find the angle of deflection?
The scalar product (or dot product) can also be used to find the angle of deflection
We can use the property:
If
is the vector describing the velocity of the sphere before the collision,
and
is the vector describing the velocity of the sphere after the collision,
then
will be the angle of deflection
This can then be rearranged to
Examiner Tips and Tricks
Drawing a separate diagram focusing on only the angles can be helpful, without the algebra and masses etc that you may have used earlier in the question
You should include the velocities both before and after on the same diagram to do this
Worked Example
Two small smooth spheres A and B collide when the line joining their centres is parallel to . Before the collision the velocity of A is
and the velocity of B is
. After the collision the velocity of A is
and the velocity of B is
.
Find the angle of deflection of sphere A.

Problem Solving with Oblique Collisions
Tips for problem solving with oblique collisions
Drawing a large, clear diagram will always help and prevent working from becoming squashed together
Establish a routine of how you lay out your diagrams and working, so you can do it routinely and quickly in an exam
Adding an arrow, or pair of arrows, to show the direction of the impulse will help remind you which components will be affected
Fill in the things you can work out straight away
For example the components of the velocity perpendicular to the impulse are unaffected, so you can usually fill this in immediately
Use sensible labels for velocities and components of velocities
e.g.
for the unknown horizontal component of the velocity of sphere A,
for an unknown vertical component, and
for the unknown final speed
of sphere A.
If you are not sure how to find a piece of missing information, and have filled in everything you can work out by inspection, follow the usual processes to form equations which may help you
Apply conservation of linear momentum in the direction parallel to the impulse
Apply Newton's law of restitution in the direction of the impulse
This will often lead to a pair of simultaneous equations which can be solved
Be careful with positive and negative signs when forming these equations, the signs of the velocities will depend on how they are modelled in the diagram
e.g. If the arrows are drawn pointing away from each other in the "after" diagram, the speed of separation will be
If the arrows were drawn both pointing to the right, the speed of separation would be
The equation
, where
is the impulse, can also sometimes be useful with 2D collisions
It can be used with vectors for
,
, and
:
This is particularly helpful when a question does not describe the direction of a wall, as it can be used to find the direction of the impulse, which is always perpendicular to the wall
Make use of the scalar (dot) product formulae for collisions with a surface
where
is the direction perpendicular to the surface
where
is the direction of the surface (or wall)
Remember that the direction of the wall and the direction of the impulse will be perpendicular, e.g.
and
These formulae are most useful when a surface is not in a "nice" direction
e.g. when it is not parallel to the x or y axis when the sphere is moving in the xy-plane
You may need to consider kinetic energy before and after the collision for one or both of the objects using,
Examiner Tips and Tricks
Sometimes questions will be entirely algebraic,
in this case apply the same procedures and methods as above,
and form equations using conservation of linear momentum and Newton's law of restitution
Label any angles on the diagram clearly and use simple angle geometry to help you
e.g. Vertically opposite angles are equal, angles in a right angle sum to 90°, and angles on a straight line sum to 180°
Sometimes you may need to use trigonometric identities from your pure maths knowledge to help simplify or rearrange to reach a required expression
Worked Example
A smooth uniform sphere A collides with an identical sphere B which is at rest. When the spheres collide A is moving such that it forms an angle of 30° to the line joining the centres of the spheres, as shown in the diagram. The coefficient of restitution between the two spheres is . Sphere A is deflected by angle
as a result of the collision, where
.
Show that .


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