Selection (OCR A Level Computer Science)

Revision Note

Becci Peters

Written by: Becci Peters

Reviewed by: James Woodhouse

Selection

What is Selection?

  • Selection is used within the branching (selection) programming construct 

  • They are used to test conditions and the outcome of this condition will then determine which lines or block of code is run next

  • There are two ways to write selection statements:

    • if... elseif... else... 

    • switch... case... 

Writing a condition

  • Think of it like writing a yes/no question

  • For example

    • Is the number bigger than 10?

    • Is the number between 50 and 100?

    • Is the answer Paris?

  • If the question can’t be answered with yes/no then it needs to be rewritten in this way

Using more than one operator

  • Using one operator is most common but sometimes two are needed. More than two operations can be used but it gets more complicated as it involves using Boolean operators

  • Imagine a program where the user has to enter a number based on the role of a dice. The number needs to be between 1 and 6

  • The yes/no question could be is the number between 1 and 6 - but it would be structured slightly differently in the code

  • if number >=1 and number <=6 then

  • The first check is if the number is greater than or equal to 1

  • The second check is if the number is less than or equal to 6

  • The final check is if both sides are true

If Statements

  • An if elseif else statement will let you choose a line/lines of code to run if a condition is true or false 

  • Below are three ways to use if statements:

  1. if...

  2. if... else...

  3. if... elseif... else...

Syntax of an if... statement

The syntax of an if the statement consists of the if keyword, followed by a condition, and a code block that is executed if the condition evaluates to true.

if condition then
  // Code to be executed if the condition is true
endif

Pseudocode example

if-statement-pseudocode-computer-science-revision-note

if statement example pseudocode

Python example

number = 5
if number > 0:
    print('The number is positive.')

  • In this example, the if statement checks if the value of the variable number is greater than 0. If the condition is true, the message 'The number is positive.' is output

Java example

public class Main {
    public static void main(String[] args) {
        int number = 5;
        if (number > 0) {
            System.out.println("The number is positive.");
        }
    }

}

Syntax of an if... else... statement

The if statement can be extended with an else clause to specify an alternative block of code that is executed when the condition evaluates to false.

if condition then
  // Code to be executed if the condition is true
else
// Code to be executed if the condition is false
endif

Pseudocode example

if-else-statement-pseudocode-computer-science-revision-notes

if else statement example pseudocode

Python example

number = -3
if number > 0:
    print('The number is positive.')
else:
    print('The number is not positive.')

In this example, if the value of number is greater than 0, the message 'The number is positive.' is output. Otherwise, the message 'The number is not positive.' is output.

Java example

public class Main {
    public static void main(String[] args) {
        int number = -3;
        if (number > 0) {
            System.out.println("The number is positive.");
        } else {
            System.out.println("The number is not positive.");
        }
    }
}

Syntax of an if... elseif... else... statement

The elseif clause specifies additional conditions to check if the initial if condition is false. This allows the handling of multiple scenarios in a more complex decision-making process:

if condition then
   // Code to be executed if the condition is true
elseif condition then
   // Code to be executed if the condition is true
else
   // Code to be executed if all conditions are false
endif

Pseudocode example

if-else-if-else-statement-pseudocode-computer-science-revision-notes

if elseif else statement example pseudocode

Python example

score = 85
if score >= 90:
    print('Excellent!')
elif score >= 80:
    print('Good.')
elif score >= 70:
    print('Fair.')
else:
    print('Needs improvement.')

In this example, the if elseif else statement evaluates the value of score to determine the corresponding message based on the score range.

Java example

public class Main {
    public static void main(String[] args) {
        int score = 85;
        if (score >= 90) {
            System.out.println("Excellent!");
        } else if (score >= 80) {
            System.out.println("Good.");
        } else if (score >= 70) {
            System.out.println("Fair.");
        } else {
            System.out.println("Needs improvement.");
        }
    }
}

Examiner Tips and Tricks

  • You can use as many elseif... statements as you want to but it might be clearer to use a switch case statement.

  • Check whether to use an and or an or operator in the condition as it’s easy to get these mixed up. For example:

    • if number <0 and number >100  will check if the number is both below 0 and greater than 100 (however a number cannot be both less than 0 and greater than 100)

    • if number <0 or number >100  will check if the number is between 1 and 99 (this will check that the number is either less than 0 or greater than 100)

Worked Example

Two people play a counting game. The rules of the game are as follows:
• The first player starts at 1
• Each player may enter one, two or three numbers on their turn, and the numbers must be in ascending order
• Players take it in turns to choose
• The player who chooses “15” loses the game

For example, if the first player chooses three numbers (1, 2, 3) then the second player could choose one number (4), two numbers (4, 5) or three numbers (4, 5, 6). The first player then takes another go.


Write an algorithm using pseudocode that allows two players to play this game. The algorithm should:
• Alternate between player 1 and player 2
• Ask the player how many numbers they would like to choose, ensuring that this is between 1 and 3
• Display the numbers that the player has chosen
• Display a suitable message to say which player has won once the number 15 has been displayed

8 marks

How to answer this question:

  • We'll start by asking the player how many numbers they want to choose and check they've entered a number between 1 and 3. We'll do this as a loop which will keep asking them how many numbers until they've entered either 1, 2 or 3

choice=0

while choice < 1 or choice > 3:   

   choice = input("how many numbers?")

endwhile

  • Now we'll display the numbers the player has chosen. We'll need to set num=1 at the start of the code

for y = 1 to choice

   print(num)

   num = num + 1

next y

  • Now we'll make this code run until a player chooses 15

num = 1

while num <= 15

   choice = 0

   while choice < 1 or choice > 3

      choice = input("how many numbers?")

   endwhile

   for y = 1 to choice

      print(num)

      num = num + 1

   next y

endwhile

print(turn + " wins!")

  • Now we'll get the players to take turns by setting whose turn it is before the loop and then swapping whose go it is during the loop

turn = "player 1"

if turn == "player 1" then

   turn = "player 2"

else

   turn = "player 1"

endif

Answer:

num = 1
turn = "player 1"
while num <= 15
   print(turn + "'s turn")
   choice = 0
   while choice < 1 or choice > 3
      choice = input("how many numbers?")
   endwhile
    for y = 1 to choice
       print(num)
       num = num + 1
    next y
    //swap turn
    if turn == "player 1" then
       turn = "player 2"
    else
       turn = "player 1"
    end if
endwhile
print(turn + " wins!")

Case Statements

  • switch/case is a type of conditional statement that provides an alternative way to perform multiple comparisons based on the value of an expression

  • These statements are particularly useful when you have a single expression that you want to compare against multiple possible values

Syntax of a switch case statement

  • The syntax of a switch case statement consists of the switch keyword followed by an expression

  • This expression is evaluated, and its value is then compared against various case labels. If a match is found, the corresponding block of code is executed

  • The default keyword is optional and specifies a block of code to be executed if none of the case labels match the expression

switch expression
  case value1:
    // Code to be executed if the expression matches value1
  case value2:
    // Code to be executed if the expression matches value2
  // more case statements if needed
  default:
    // Code to be executed if no case matches the expression
endswitch

Python example

grade='b'

match (grade):

      case 'a':

         print("Excellent")

      case 'b':

         print("Good")

      case 'c':

         print("Fair")

      case_:

         print("Needs improvement")

Java example

public class Main {
    public static void main(String[] args) {
        char grade = 'b';
        switch (grade) {
            case 'a':
                System.out.println("excellent");
                break;
            case 'b':
                System.out.println("good");
                break;
            case 'c':
                System.out.println("fair");
                break;
            default:
                System.out.println("needs improvement");
        }
    }
}

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Becci Peters

Author: Becci Peters

Expertise: Computer Science

Becci has been a passionate Computing teacher for over 9 years, teaching Computing across the UK helping to engage, interest and develop confidence in the subject at all levels. Working as a Head of Department and then as an educational consultant, Becci has advised schools in England, where her role was to support and coach teachers to improve Computing teaching for all. Becci is also a senior examiner for multiple exam boards covering GCSE & A-level. She has worked as a lecturer at a university, lecturing trainee teachers for Computing.

James Woodhouse

Author: James Woodhouse

Expertise: Computer Science

James graduated from the University of Sunderland with a degree in ICT and Computing education. He has over 14 years of experience both teaching and leading in Computer Science, specialising in teaching GCSE and A-level. James has held various leadership roles, including Head of Computer Science and coordinator positions for Key Stage 3 and Key Stage 4. James has a keen interest in networking security and technologies aimed at preventing security breaches.